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Creating notable Stylized 3D Character IllustrationZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe
Explore the process of constructing a character in conjunction with bringing the thing to life as some final 3D image using ZBrush, Maya, and Substance Drawer, with supporting design work handled in Marvelous Designer and Rework. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her internal workflow while showcasing some linked to the production techniques she’s customized as far as make her character blueprint process quick, clean, and efficient at all stages.
The workshop begins with the loose sketching of concepts and compositions in Photoshop, sculpting by ZBrush, and covers a small amount of Marvelous Designer. Further modeling, retopology, with UV-ing career are then taken care of in Maya. The second half of Amy’s workshop includes her texturing workflow in Nature Creator, continued by her scan development pipeline in Maya and Arnold, once wrapping up the final diagram in Photoshop.
This workshop is planned for late beginner to intermediate artists, though one general concepts discussed can be useful to designers of all stages. On the part of the end of this tutorial, you will have another understanding of an powerful practice that you has the power to follow or adapt to your carry process, making it easier for you to form and bring to life your own 3D characters.
00. Preview01. Thought, Constitution & Color02. Head Sculpt03. Hand Sculpt Blockout04. Body Sculpt Blockout05. Head & Hand Topology06. Model & Sculpt Fine-tune — Unit 107. Cloth Workflow Among Marvelous Designer08. Reference & Sculpt Refine — Part 209. Model & Sculpt Refine — Slice 310. Music Box Modeling11. Eyes12. Hair Modeling13. Look-Development Setup14. Skin & Mask Texturing15. Clothing Texturing16. Final Edit
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